If at least one of the selected skintones doesn't have a genetic value (either because it's the default alien skintone or a custom one with no value), then both of the skintones chosen go into the baby's Skintone gene as-is. If both selected skintones have a genetic value, the game chooses a random genetic value in between (and potentially including) those values and then gives the baby the skintone that is closest to that value, and both skintones in the baby's Skintone gene will be that third skintone. This isn't taken from the Skintone Range gene, but from the regular Skintone gene, and sims can have two different skintones in that gene, but often they are exactly the same. When two sims have a baby, the game randomly selects a skintone gene from each of them. Some custom skintones are geneticized, which means they have a genetic value like the base 4 skintones (which I believe are at 0.1, 0.3, 0.6, and 0.9).
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